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A higher refresh rate inherently translates to a greater workload for the smartphone's core components, which collectively contribute to the increased battery drain.
THE FUNDAMENTAL POWER DEMAND OF FASTER REFRESH
The primary reason a high refresh rate drastically increases battery consumption is rooted in the basic physics of display operation, which necessitates the display drawing a new image multiple times every second, regardless of whether the content has changed. A $60$Hz display needs to draw $60$ frames in one second, requiring a period of approximately $16.7$ milliseconds per frame, whereas a $120$Hz panel demands $120$ frames in the same second, cutting the frame time down to a mere $8.3$ milliseconds. This doubling of the refresh cycle puts an immediate and continuous strain on the hardware, forcing the display panel’s pixels to be re-energized and refreshed more frequently, which draws more power from the battery.
This power consumption penalty is especially pronounced on mobile displays that rely on traditional fixed refresh rate modes, such as the early implementations of $90$Hz and $120$Hz screens, which were locked to the high rate regardless of the displayed content. When a user is viewing a static image, reading an e-book, or pausing a video, the screen is still refreshing the identical image dozens of times per second, an action that serves no visual purpose but continues to expend precious battery life. The circuitry that drives the display, including the aforementioned Display Driver IC, continues to operate at the high-frequency signal rate to maintain the potential for a rapid update, leading to substantial energy wastage over the course of a day.
INCREASED WORKLOAD ON CPU AND GPU SUBSYSTEMS
The power drain attributed to a high refresh rate extends far beyond the display panel itself, significantly impacting the workload and energy demands of the smartphone's CPU (Central Processing Unit) and GPU (Graphics Processing Unit), which are the primary engines responsible for generating the visual content.
The CPU is also heavily implicated in this increased power consumption because it manages the system's overall frame delivery pipeline, including handling rapid touch input and coordinating the operating system's interface animations.
THE ADAPTIVE REFRESH RATE SOLUTION
To effectively address the critical power consumption issue inherent in high refresh rate technology, manufacturers have pioneered and widely adopted Adaptive Refresh Rate systems, most notably implemented through LTPO (Low-Temperature Polycrystalline Oxide) display technology.
The core mechanism of LTPO hinges on the idea that the user only requires the maximum refresh rate during fast motion, such as scrolling through web content, watching high-frame-rate videos, or playing performance-demanding games. When the phone is static—for example, displaying a photograph, showing the lock screen's Always-On Display, or viewing a static text page—the display controller can dramatically slow the refresh rate down to as low as $1$Hz. By reducing the refresh cycle to once per second, the power consumption of the screen, the DDIC, and the supporting system components is drastically reduced, as the device is no longer constantly re-energizing the same pixels $120$ times every second. Modern flagship smartphones utilize sophisticated software algorithms that continuously monitor the content on the screen, intelligently throttling the refresh rate to the absolute minimum required—perhaps $10$Hz for static text, $24$Hz for standard video playback, $60$Hz for system menus, and only hitting $120$Hz during gaming or fast navigation. This dynamic and fractional refresh management system has largely nullified the massive, fixed battery drain that plagued earlier generations of high refresh rate panels.
DIMINISHING RETURNS AND FUTURE EFFICIENCY
While the leap from $60$Hz to $120$Hz provided a revolutionary, highly visible improvement in motion clarity and responsiveness, the subsequent increase to even higher rates, such as $144$Hz, $165$Hz, or $240$Hz, currently available mainly on dedicated gaming smartphones, offers increasingly diminishing returns for general battery life. The power consumption curve, which saw a significant jump when moving from $60$Hz to $120$Hz, continues its upward trajectory with each step, but the corresponding increase in perceived visual smoothness for the average user becomes minimal. The difference between $120$Hz and $144$Hz is far less noticeable than the difference between $60$Hz and $120$Hz, yet the system is still required to render and refresh an additional $24$ frames per second, further increasing the burden on the GPU and the display hardware.
For the vast majority of consumer content, including system animations and most video games, the frame rate is often capped at $60$FPS or $120$FPS due to content limitations or thermal constraints, rendering the extra capacity of a $144$Hz or $240$Hz panel technically wasteful in terms of power consumption. When a game runs at $60$FPS on a $144$Hz screen, the display is drawing the same image $2.4$ times for every new frame of content, which directly translates to unnecessary energy expenditure. Therefore, even with advanced adaptive technology, the presence of a higher maximum refresh rate capability suggests a higher potential peak power consumption when the device is running a compatible game or application that is able to utilize the extreme speed.